|
Post by Space Borders on Jan 13, 2013 16:35:55 GMT -5
Just though about a new feature for the OreMaster. How about adding a special function to the OreMaster, which allows it to plan a route for harvesting all resources in the shortest time?
|
|
|
Post by joe130794 on Jan 13, 2013 17:17:45 GMT -5
Maybe have it gather all resources on a level too rather than not going out a certain range if the one its harvesting. That way it will gather all resources in a dsm mission after all enemies are killed so we dont have to keep checking to see if its stopped
|
|
|
Post by lockon777 on Jan 13, 2013 18:18:51 GMT -5
And maybe let then level up and increase armor as they harvest more resources.
|
|
|
Post by joe130794 on Jan 14, 2013 3:36:27 GMT -5
Maybe increase mining speed by a little bit as it levels up
|
|
|
Post by Space Borders on Jan 15, 2013 6:07:49 GMT -5
Alright, the OreMaster can now operate in two modes: - Single mode: In this mode the harvester will not search for any asteroids and only harvest from the asteroid it is assigned to. This is good if you need some resources but don't want the harvester wandering around the map, possibly getting destroyed. - Smart mode: Harvests all resources available. Once you give it any new order (stop, move, harvest), it will automatically switch back to single mode. Concerning the level-ups, check out this post: spaceborders.proboards.com/index.cgi?board=feat&action=display&thread=108&page=1
|
|
|
Post by Normancon on Jan 18, 2013 9:13:57 GMT -5
I just had a quick idea, some have been complaining about the speed of the OreMaster. My thought was to make it quick but it slows as it mines more resources. This would then be fixed by returning to the command ship.
|
|
|
Post by Space Borders on Jan 19, 2013 4:01:07 GMT -5
Actually, this sounds like a pretty interesting idea.
|
|
|
Post by Superman on Jan 19, 2013 6:51:44 GMT -5
I like the idea, but I can't find where to switch mining modes
|
|
|
Post by Space Borders on Jan 19, 2013 7:16:17 GMT -5
Yeah sorry, this feature has been implemented after the current version has been submitted to the App Store. Another small update is planned though. Shouldn't be too long until it is released.
|
|
|
Post by Superman on Jan 19, 2013 19:25:40 GMT -5
And us that when wingman behavior will be added too? Or am i missing it?
|
|
|
Post by Space Borders on Jan 20, 2013 4:05:01 GMT -5
That depends on what aspect of wingman behavior you are talking about. In the current update wingmen adjust there speed to stay together, even when assigning a slow ship to a much faster ship.
|
|
|
Post by Superman on Jan 20, 2013 5:47:54 GMT -5
Aggressive or defensive stances. Or maybe staying closer in on capital ships. They are spread too far in my opiniin. Also, was wondering if possible to make two more wingmen spots, one directly to each side. I like to try and put all of my ships in a nice strait defensive line.
|
|
|
Post by joe130794 on Jan 20, 2013 8:21:46 GMT -5
Maybe be able to change how far away they are from the ship they are guarding. An a settin to keep ships a certain distance from enemy ships so nuke centaur can stay just out of range.
|
|
|
Post by Space Borders on Jan 20, 2013 8:33:03 GMT -5
SupermanYes, closer distances and two extra slots for parallel formations are both implementable and I'd very much like to add them both. I'll add those to the feature requests checklist now, so I don't forget about them. @joe I think Tstan80 has made this exact request before, but it must have been buried under the many feature requests that came after it. I remember liking the idea back then already.
|
|