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Post by Space Borders on Oct 13, 2012 13:06:48 GMT -5
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Post by derezz619 on Oct 13, 2012 15:11:36 GMT -5
I think the missile range is fine. Missiles are supposed to have a longer range than plasma or gatling cannon rounds. Ill download the new link as soon as i get home. Damn car shows
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Post by Clinkzbone on Oct 14, 2012 0:46:38 GMT -5
Ok I think the 20k bonus might be a bit too much. It's ridiculously easy to farm money now, especially since I haven't reached the point where battlecruisers start appearing yet. I played one deep space mining mission and got 65k. That is a lot.
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Post by Space Borders on Oct 14, 2012 3:07:37 GMT -5
You are totally right. I changed the bonus to be a function of the current campaign level. So if you are at Wastelands, you get 3k, Starport One 4k and so on.
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Post by Clinkzbone on Oct 14, 2012 4:54:40 GMT -5
Starport One still has problems...I've been sitting here for 5 minutes with x2 speed on (so in effect 10 minutes) and nothing has showed up after I destroyed the masterminds I could find.
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Post by Space Borders on Oct 14, 2012 6:45:37 GMT -5
This mission is a total nightmare. I've read the code so many times already, trying to figure out what is wrong. So far, I can't tell.
Forgive me for the stupid questions I have to ask, it's just that I need to be absolutely sure:
- There is no enemy ship in the strategic view list? - There is no active popup conversation? - The hyperjump button is not showing?
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Post by Clinkzbone on Oct 14, 2012 7:52:14 GMT -5
- There is no enemy ship in the strategic view list? Nope. - There is no active popup conversation? Nope. - The hyperjump button is not showing? Nope.
In the end I finished it by sending ships to the furthest areas in all directions. I guess the last enemy was just sitting there? I have no idea. I didn't see the enemy die. I had sent out the ships, watched them travel across the map in strategic view, went back to focus on my mothership and the conversation popup appeared. Then I could hyperjump.
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Post by derezz619 on Oct 14, 2012 8:14:59 GMT -5
Thats weird. Ive done it twice when the first 2.0.6 was given to me and it worked fine. I guess this map, you just have to be more proactive with the searching which can be a pain. But other than that i dont know.
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Post by Space Borders on Oct 14, 2012 8:49:20 GMT -5
Ahhhhhhh, how did I mess up this one!? There are two functions, one is called setHidden: which is part of the Space Borders game engine and another one called setVisible: which is part of a system library. They are totally not related. I accidentally called the wrong function!!! You don't know how glad I am that you found this problem. Thanks a lot!
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Post by Clinkzbone on Oct 14, 2012 8:53:13 GMT -5
I have no idea what you're talking about or referring to XD Am I just being blur? Lol It's good that you found and fixed a problem though
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Post by Space Borders on Oct 14, 2012 9:01:32 GMT -5
In other words, it was a small programming error, which didn't allow the wingmen of the destroyed masterminds to be visible in the strategic list.
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Post by Clinkzbone on Oct 14, 2012 9:09:04 GMT -5
Oh ok.
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Post by derezz619 on Oct 14, 2012 12:14:18 GMT -5
Nice, problem found!
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Post by Space Borders on Oct 15, 2012 3:30:38 GMT -5
Yeah, you don't know how worried I was....
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Post by derezz619 on Oct 15, 2012 8:38:19 GMT -5
Everything gets found sooner or later
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