Post by Clinkzbone on Feb 3, 2013 5:04:54 GMT -5
Hi all!
This will be the unofficial Space Borders Manual!
It is a work in progress, and anyone can contribute! Just look for missing info, then find that info, then write it down in a reply on this page! Easy!
Basically, the manual will include:
1. E.D.F. Ships, Structures, etc. (without ranks)
2. Alien Ships, etc. (again without ranks)
3. Misc. Objects
4. Weapons and weapon stats and info
5. Specials and special stats and info
6. Mothership Upgrades
7. TIPS
--------------------
Current Version: v1.1
Description:
Basic info for E.D.F., Aliens, Misc. Objects, Weapons, and Specials
Changelog:
v1.1 - Manual updated with basic info on Specials.
Added costs for weapons.
Other minor changes.
v1.0 - Manual first created.
--------------------
<<<<<<Unofficial Space Borders Manual>>>>>>
E.D.F.:
Odysseus
Ship (Capital)
4000 HP
Max Speed: 15.0 m/s (approx. 305.0 m/s with Cruise Engines)
Variable x0-6, Artillery x0-4
Specials: Deploy Mines, Suppressive Fire, Launch Fighter, Launch Harvester, Deploy Turrets, Area Scan, Launch Probe, Deploy Flares, Deploy Black Hole Bomb, Cruise Engines
Athena
Ship (Capital)
1000/3000/5000 HP
Max Speed: 15.0 m/s
Plasma x6/Minigun x6/Missile x6
Titan
Ship (Capital)
10000 HP
Max Speed: 15.0 m/s
Flak x6/Flak x2, Missile x2, Minigun x2/Missile x6
Hercules
Ship (Capital)
1000 HP
Max Speed: 12.0 m/s
No armaments
CargoMaster
Ship
450 HP
Max Speed: 30.0 m/s
Plasma x2
xPress Shuttle
Ship
300 HP
Max Speed: 30.0 m/s
No armaments
OreMaster
Ship
450 HP
Max Speed: ? m/s
No armaments
Mines Resources
WeldMaster
Ship
1500 HP
Max Speed: ? m/s
Repair Turret x2
Gladiator
Ship
2000/2500/3000 HP
Max Speed: 60.0 m/s
Plasma x1/Laser x1/Minigun x1
Centaur
Ship
3000/3500/4000/4500 HP
Max Speed: 42.0 m/s
Plasma x2/Laser x2/Flak x2/Minigun x2/Minigun x1, Missile x1
Nuke Centaur
Ship
? HP
Max Speed: ? m/s
Plasma x1
Special: Fire Nuclear Missile.
Crius
Ship (Not sure if Capital)
? HP
Max Speed: ? m/s
Missile x?
Special: Missile Volley
WARNING: Explodes when destroyed, damaging all nearby ships
Hydra
Ship (Capital)
6000 HP
Max Speed: 21.0 m/s
Tactical Fighter x8
Special: Deploy Fighters, Recall Fighters
Cerberus
Ship (Capital)
10000 HP
Max Speed: ? m/s
Missile x4, Minigun x4
Special: Temporary Shield
Aegaeon
Ship (Super Capital)
? HP
Max Speed: ? m/s
Missile x6, Minigun x4
Special: Fire Ion Cannon
Turret
Structure
6000 HP
Immobile
Plasma x1/Laser x1/Minigun x1
Shipyard
Structure
5000 HP
Immobile
Plasma x2
Mining Facility
Structure
40000 HP
Immobile
No armaments
Comm. Link
Structure
10000 HP
Immobile
No armaments
Space Portal
Structure
1500 HP
Immobile
No armaments
Harvester
Drone
150 HP
Max speed: 60.0m/s
No armaments
Mines Resources
Costs 500 Credits to replace
Tactical Fighter
Drone
240 HP
Max Speed: 300.0 m/s
Minigun x1
Costs 500 Credits to replace from Mothership, ? Credits from Hydra
Probe
Drone
50 HP
Max Speed: 450.0 m/s (becomes immobile after reaching destination)
No armaments
Provides vision at location
Costs 500 Credits to launch
Escape Pod
Drone
300 HP
Max Speed: ? m/s
No armaments
Alien:
Purple Sun
Organic
20 HP
Max Speed: 150.0 m/s
Explodes on impact; 30 Damage
Green Flabber
Organic
100 HP
Max Speed: 75.0 m/s
Spawns Purple Suns
Drone
Ship
? HP
Max Speed: ? m/s
Fighter
Ship
1000/2000 HP
Max Speed: 90.0 m/s
Corvette
Ship
3000/5000 HP
Max Speed: 24.0 m/s
Destroyer
Ship
?/7500/10000 HP
Max Speed: 19.5 m/s
Carrier
Ship
7000/10000 HP
Max Speed: ? m/s
Spawns Purple Suns/Green Flabbers/Drones
Battlecruiser
Ship
?/10000/15000 HP
Max Speed: ? m/s
Mastermind
Ship
3000 HP
Max Speed: 150.0 m/s
Calls in enemy ships.
Mothership
Ship
100000 HP
Max Speed: 21.0 m/s
Final Boss
Misc. Objects:
Std. Container
Prop
10 HP
Immobile
Act as targets during the tutorial.
Resources
Resource
Variable HP
Immobile
Can be mined by OreMasters and Harvesters for resources.
Weapons:
Artillery
Cost: 3000
50-1 Damage (depending on range)
225 RPM
Infinite Range
Small Splash
Effective against all enemy types
Target must be selected manually
Maximum of 4 mounted at any one time
Plasma
Cost: 2000 Credits
20 Damage
150 RPM
350 Range
Small Splash
Effective against all enemy types
Minigun
Cost: 5500 Credits
25 Damage
600 RPM
500 Range
No Splash
Effective agains ships, ineffective against Organics
Laser
Cost: 3500 Credits
30 Damage
200 RPM
450 Range
No Splash
Effective against Organics, ineffective against ships
Does not target ships unless forced
Flak
Cost: 4500 Credits
15 Damage
120 RPM
400 Range
Moderate Splash
Effective against Organics, ineffective against ships
Missiles
Cost: 6500 Credits
200 Damage
18 RPM
650 Range
Moderate Splash
Effective against all
Does not target Organics unless forced
Repair Turret
Cost: 8000 Credits
22 HP/s
800 Range
No Splash
Automatically repairs damaged allied ships and turrets
Costs ? Credits/s to use
Specials:
Cruise Engines
Default
Usable as long as fuel is available
Usable by: Mothership
Gives the ship a huge speed boost to allow it to get to a selected destination faster. Quick acceleration until the ship reaches 300.0 m/s, then acceleration slows down drastically. Speed will continue to rise slowly until about 305.0m/s, when the ship will run out of fuel an decelerate rapidly, eventually returning to normal speed.
Deploy Mines
Cost: 4500 Credits
Cooldown: 60s
Usable by: Mothership
Deploys mine(s) at the selected location. Mine(s) will explode dealing damage over a moderate area when enemies approach. Mine(s) can be placed on top of enemies, causing them to detonate instantly.
Upgradable - Each level increases the number of mines deployed by 1, up to a maximum of 4
Suppressive Fire
Cost: 6000 Credits
Cooldown: 60s
Usable by: Mothership
Launches an artillery bombardment at targeted location, with damage dealt depending on number of artillery batteries mounted and distance from the target. Artillery will not fire on other targets until the bombardment ends.
Upgradable - Each level increases the duration of the bombardment
Area Scan
Cost: 3000 Credits
Cooldown: 90s
Usable by: Mothership
Scans a targeted area, giving vision of enemies within that region.
Upgradable - Scan radius will be doubled
Deploy Flares
Cost: 3000 Credits
Cooldown: 90s
Usable by: Mothership
Deploys flares at the targeted location that will distract enemies that have not been engaged in combat for a short time.
Upgradable - Each level increases duration of the flares
Deploy Turret
Cost: 4000 Credits
Cooldown: 45s
Usable by: Mothership
Deploys a stationary turret at targeted location. Turret will automatically engage enemies that come within range.
Upgradable - Upgrades turret weapon from Plasma to Laser to Minigun
Black Hole Bomb
Cost: 15000 Credits
Cooldown: 90s
Usable by: Mothership
Instantly detonates a Black Hole Bomb at the targeted location. Bomb will create a singularity that instantly destroys any enemies within that area. Can only be used once per mission.
Upgradable - Size of singularity increases
Launch/Recall Fighter(s)
Default
Cooldown: None
Usable By: Mothership, Hydra
Launches/recalls tactical fighter(s).
Launch Harvester
Default
Cooldown: None
Usable By: Mothership
Launches a harvester drone that can then be used to mine resources in 1000 Credit packages.
Temporary Shield:
Default
Cooldown: ?
Usable by: Cerberus
Activates a shield around the Cerberus that blocks most projectiles. Shield also covers allied ships within it. Shield lasts 15s.
Missile Volley:
Default
Cooldown: ?
Usable by: Crius
Fires a volley of missiles at all targets in range. Missiles travel 50% faster and do 50% more damage than regular missiles.
Fire Nuclear Missile
Default
Cooldown: ?
Usable by: Nuke Centaur
Fires a single nuclear missile at the target, dealing massive damage to it and all ships nearby.
WARNING: Friendly fire is possible
Fire Ion Cannon
Default
Cooldown: ?
Usable by: Aegaeon
Fires a single ion cannon blast at the target, dealing massive damage to it and all enemy ships nearby.
Mothership Upgrades:
<WIP>
Tips:
<WIP>
This will be the unofficial Space Borders Manual!
It is a work in progress, and anyone can contribute! Just look for missing info, then find that info, then write it down in a reply on this page! Easy!
Basically, the manual will include:
1. E.D.F. Ships, Structures, etc. (without ranks)
2. Alien Ships, etc. (again without ranks)
3. Misc. Objects
4. Weapons and weapon stats and info
5. Specials and special stats and info
6. Mothership Upgrades
7. TIPS
--------------------
Current Version: v1.1
Description:
Basic info for E.D.F., Aliens, Misc. Objects, Weapons, and Specials
Changelog:
v1.1 - Manual updated with basic info on Specials.
Added costs for weapons.
Other minor changes.
v1.0 - Manual first created.
--------------------
<<<<<<Unofficial Space Borders Manual>>>>>>
E.D.F.:
Odysseus
Ship (Capital)
4000 HP
Max Speed: 15.0 m/s (approx. 305.0 m/s with Cruise Engines)
Variable x0-6, Artillery x0-4
Specials: Deploy Mines, Suppressive Fire, Launch Fighter, Launch Harvester, Deploy Turrets, Area Scan, Launch Probe, Deploy Flares, Deploy Black Hole Bomb, Cruise Engines
Athena
Ship (Capital)
1000/3000/5000 HP
Max Speed: 15.0 m/s
Plasma x6/Minigun x6/Missile x6
Titan
Ship (Capital)
10000 HP
Max Speed: 15.0 m/s
Flak x6/Flak x2, Missile x2, Minigun x2/Missile x6
Hercules
Ship (Capital)
1000 HP
Max Speed: 12.0 m/s
No armaments
CargoMaster
Ship
450 HP
Max Speed: 30.0 m/s
Plasma x2
xPress Shuttle
Ship
300 HP
Max Speed: 30.0 m/s
No armaments
OreMaster
Ship
450 HP
Max Speed: ? m/s
No armaments
Mines Resources
WeldMaster
Ship
1500 HP
Max Speed: ? m/s
Repair Turret x2
Gladiator
Ship
2000/2500/3000 HP
Max Speed: 60.0 m/s
Plasma x1/Laser x1/Minigun x1
Centaur
Ship
3000/3500/4000/4500 HP
Max Speed: 42.0 m/s
Plasma x2/Laser x2/Flak x2/Minigun x2/Minigun x1, Missile x1
Nuke Centaur
Ship
? HP
Max Speed: ? m/s
Plasma x1
Special: Fire Nuclear Missile.
Crius
Ship (Not sure if Capital)
? HP
Max Speed: ? m/s
Missile x?
Special: Missile Volley
WARNING: Explodes when destroyed, damaging all nearby ships
Hydra
Ship (Capital)
6000 HP
Max Speed: 21.0 m/s
Tactical Fighter x8
Special: Deploy Fighters, Recall Fighters
Cerberus
Ship (Capital)
10000 HP
Max Speed: ? m/s
Missile x4, Minigun x4
Special: Temporary Shield
Aegaeon
Ship (Super Capital)
? HP
Max Speed: ? m/s
Missile x6, Minigun x4
Special: Fire Ion Cannon
Turret
Structure
6000 HP
Immobile
Plasma x1/Laser x1/Minigun x1
Shipyard
Structure
5000 HP
Immobile
Plasma x2
Mining Facility
Structure
40000 HP
Immobile
No armaments
Comm. Link
Structure
10000 HP
Immobile
No armaments
Space Portal
Structure
1500 HP
Immobile
No armaments
Harvester
Drone
150 HP
Max speed: 60.0m/s
No armaments
Mines Resources
Costs 500 Credits to replace
Tactical Fighter
Drone
240 HP
Max Speed: 300.0 m/s
Minigun x1
Costs 500 Credits to replace from Mothership, ? Credits from Hydra
Probe
Drone
50 HP
Max Speed: 450.0 m/s (becomes immobile after reaching destination)
No armaments
Provides vision at location
Costs 500 Credits to launch
Escape Pod
Drone
300 HP
Max Speed: ? m/s
No armaments
Alien:
Purple Sun
Organic
20 HP
Max Speed: 150.0 m/s
Explodes on impact; 30 Damage
Green Flabber
Organic
100 HP
Max Speed: 75.0 m/s
Spawns Purple Suns
Drone
Ship
? HP
Max Speed: ? m/s
Fighter
Ship
1000/2000 HP
Max Speed: 90.0 m/s
Corvette
Ship
3000/5000 HP
Max Speed: 24.0 m/s
Destroyer
Ship
?/7500/10000 HP
Max Speed: 19.5 m/s
Carrier
Ship
7000/10000 HP
Max Speed: ? m/s
Spawns Purple Suns/Green Flabbers/Drones
Battlecruiser
Ship
?/10000/15000 HP
Max Speed: ? m/s
Mastermind
Ship
3000 HP
Max Speed: 150.0 m/s
Calls in enemy ships.
Mothership
Ship
100000 HP
Max Speed: 21.0 m/s
Final Boss
Misc. Objects:
Std. Container
Prop
10 HP
Immobile
Act as targets during the tutorial.
Resources
Resource
Variable HP
Immobile
Can be mined by OreMasters and Harvesters for resources.
Weapons:
Artillery
Cost: 3000
50-1 Damage (depending on range)
225 RPM
Infinite Range
Small Splash
Effective against all enemy types
Target must be selected manually
Maximum of 4 mounted at any one time
Plasma
Cost: 2000 Credits
20 Damage
150 RPM
350 Range
Small Splash
Effective against all enemy types
Minigun
Cost: 5500 Credits
25 Damage
600 RPM
500 Range
No Splash
Effective agains ships, ineffective against Organics
Laser
Cost: 3500 Credits
30 Damage
200 RPM
450 Range
No Splash
Effective against Organics, ineffective against ships
Does not target ships unless forced
Flak
Cost: 4500 Credits
15 Damage
120 RPM
400 Range
Moderate Splash
Effective against Organics, ineffective against ships
Missiles
Cost: 6500 Credits
200 Damage
18 RPM
650 Range
Moderate Splash
Effective against all
Does not target Organics unless forced
Repair Turret
Cost: 8000 Credits
22 HP/s
800 Range
No Splash
Automatically repairs damaged allied ships and turrets
Costs ? Credits/s to use
Specials:
Cruise Engines
Default
Usable as long as fuel is available
Usable by: Mothership
Gives the ship a huge speed boost to allow it to get to a selected destination faster. Quick acceleration until the ship reaches 300.0 m/s, then acceleration slows down drastically. Speed will continue to rise slowly until about 305.0m/s, when the ship will run out of fuel an decelerate rapidly, eventually returning to normal speed.
Deploy Mines
Cost: 4500 Credits
Cooldown: 60s
Usable by: Mothership
Deploys mine(s) at the selected location. Mine(s) will explode dealing damage over a moderate area when enemies approach. Mine(s) can be placed on top of enemies, causing them to detonate instantly.
Upgradable - Each level increases the number of mines deployed by 1, up to a maximum of 4
Suppressive Fire
Cost: 6000 Credits
Cooldown: 60s
Usable by: Mothership
Launches an artillery bombardment at targeted location, with damage dealt depending on number of artillery batteries mounted and distance from the target. Artillery will not fire on other targets until the bombardment ends.
Upgradable - Each level increases the duration of the bombardment
Area Scan
Cost: 3000 Credits
Cooldown: 90s
Usable by: Mothership
Scans a targeted area, giving vision of enemies within that region.
Upgradable - Scan radius will be doubled
Deploy Flares
Cost: 3000 Credits
Cooldown: 90s
Usable by: Mothership
Deploys flares at the targeted location that will distract enemies that have not been engaged in combat for a short time.
Upgradable - Each level increases duration of the flares
Deploy Turret
Cost: 4000 Credits
Cooldown: 45s
Usable by: Mothership
Deploys a stationary turret at targeted location. Turret will automatically engage enemies that come within range.
Upgradable - Upgrades turret weapon from Plasma to Laser to Minigun
Black Hole Bomb
Cost: 15000 Credits
Cooldown: 90s
Usable by: Mothership
Instantly detonates a Black Hole Bomb at the targeted location. Bomb will create a singularity that instantly destroys any enemies within that area. Can only be used once per mission.
Upgradable - Size of singularity increases
Launch/Recall Fighter(s)
Default
Cooldown: None
Usable By: Mothership, Hydra
Launches/recalls tactical fighter(s).
Launch Harvester
Default
Cooldown: None
Usable By: Mothership
Launches a harvester drone that can then be used to mine resources in 1000 Credit packages.
Temporary Shield:
Default
Cooldown: ?
Usable by: Cerberus
Activates a shield around the Cerberus that blocks most projectiles. Shield also covers allied ships within it. Shield lasts 15s.
Missile Volley:
Default
Cooldown: ?
Usable by: Crius
Fires a volley of missiles at all targets in range. Missiles travel 50% faster and do 50% more damage than regular missiles.
Fire Nuclear Missile
Default
Cooldown: ?
Usable by: Nuke Centaur
Fires a single nuclear missile at the target, dealing massive damage to it and all ships nearby.
WARNING: Friendly fire is possible
Fire Ion Cannon
Default
Cooldown: ?
Usable by: Aegaeon
Fires a single ion cannon blast at the target, dealing massive damage to it and all enemy ships nearby.
Mothership Upgrades:
<WIP>
Tips:
<WIP>