Post by Space Borders on Mar 16, 2013 10:45:57 GMT -5
Well we could do that when defending, but the probability of losing would have to be calculated carefully, e.g. when you have a fleet strength of 7 and the enemy a strength of 3, then the probability of winning shouldn't be 70% but rather somewhere in the 90s.
Post by Space Borders on Mar 16, 2013 11:01:55 GMT -5
Alright, in defense that would be OK.
But I'm not sure how to calculate fair probabilities. According to math it would be indeed as described in the previous example: A=3, H=7 N=A+H=10 -> probability of winning is H/N=7/10=70%, but all of us know that if we had a fleet which is more than twice as powerful, the aliens wouldn't have a chance, to say the least. Well, then again this could be considered a penalty for taking the shorter route, i.e. don't want to fight yourself, then here are the mathematical odds for winning. And considering that the A.I. would carry out the fight, the probability for victory would indeed be much lower. What do you think?
Post by Space Borders on Mar 17, 2013 4:43:47 GMT -5
OK, but before you do that, let me explain how the CM universe works. Every sector has a difficulty level (1 - 10). The strength of the alien fleet is based on that number. For simplicity you can assume the range to be from 10 - 100 points. Likewise the player has fleets in nearby sectors that also range from 1 - 10 (10 - 100 points), which are calculated in an attack as 50% of the closest sectors and 25% of the sectors that are 2 jumps away. Example: You could have 2 directly adjacent sectors, each having a fleet strength of 8 and one that is further away with strength 10. The attack fleet would have an overall strength of 0.5 x 8 + 0.5 x 8 + 0.25 x 10 = 10.5 or 105 points. Assuming that the sector you attack has difficulty 8 or 80 points, the ratio would be 105 : 80. What's still missing is how to map the 105 points of the EDF to ships, i.e. what kind of ships would the player receive in actual battle for the 105 points? Same question applies to the aliens in terms of masterminds and factories. The aliens are actually a bit more complicated, since they use masterminds during attacks on your sectors and factories when they are being attacked by you. Masterminds only produce one ship at a time, while factories can mass produce. On the other hand, masterminds can escape while stations remain stationary. Factories have much more armor than masterminds. Yeah, this is where it gets really complicated and finding the right amount of balance will be really, really hard.
Let's begin with the aliens when in defense. There are two types of factories. Light & heavy ones. Light factories produce normal carriers, fighters and corvettes. Heavy factories produce destroyers, battlecruisers and drone carriers. When reactors are added to the factories the production rate is increased. When one reactor is added, it is doubled and when two reactors are added, then it is tripled.
Light factory production time (no reactors): Light Fighter: 67.5s Heavy Fighter: 72s Light Carrier: 76.5s Heavy Carrier: 81s Light Corvette: 85.5s Heavy Corvette: 90s
Heavy factory production time (no reactors): Light Destroyer: 144s Heavy Destroyer: 153s Drone Carrier: 162s Light Battlecruiser: 171s Heavy Battlecruiser: 180s
Here is what I've done so far, given the difficulty of a sector:
Aliens in offense (all masterminds): 1 - 1 x corvette, 1 x carrier, 1 x fighter 2 - 2 x corvette, 2 x carrier, 2 x fighter 3 - 1 x battlecruiser, 1 x destroyer, 1 x drone carrier, 1 x corvette, 1 x carrier, 1 x fighter 4 - 1 x battlecruiser, 1 x destroyer, 1 x drone carrier, 2 x corvette, 2 x carrier, 2 x fighter 5 - 2 x battlecruiser, 2 x destroyer, 1 x drone carrier, 1 x corvette, 1 x carrier, 1 x fighter 6 - 2 x battlecruiser, 2 x destroyer, 1 x drone carrier, 2 x corvette, 2 x carrier, 2 x fighter 7 - 3 x battlecruiser, 3 x destroyer, 1 x drone carrier, 1 x corvette, 1 x carrier, 1 x fighter 8 - 3 x battlecruiser, 3 x destroyer, 1 x drone carrier, 2 x corvette, 2 x carrier, 2 x fighter 9 - 4 x battlecruiser, 3 x destroyer, 1 x drone carrier, 2 x corvette, 1 x carrier, 2 x fighter 10 - 5 x battlecruiser, 3 x destroyer, 1 x drone carrier, 2 x corvette, 1 x carrier, 2 x fighter
Now these are all numbers and the only way to make sure it's balanced, would be to try it out. Concerning what the EDF will receive in terms of gear / fleet size, I have no idea yet. Spent most of the time programming all that stuff in and fighting the most difficult levels using the main fleet.
The next step will be to do the same for EDF, but it will be easier, since there is no difference between defense and offense. Basically what we need is something like this: 1 - 2 Heavy centaurs, 1 Laser Centaur, ... ... 5 - 1 Cerberus, 1 Hydra... ... 15 - ... you get the idea.
The maximum should be level 15 in my opinion, so even if the surrounding attack fleets give you more attack points, you will get a level 15 attack fleet. In defense you will of course have a maximum of level 10 (the local fleet).
A pretty long post, but I hope it clarified the problems we are facing right now. Any input would be greatly appreciated.
Yes, in defense you have the HQ, which has 1000000km of radar range, so nothing can hide, not even masterminds.
Post by Space Borders on Mar 21, 2013 4:54:24 GMT -5
Just wanted to update you on the progress. Most of CM is done and today I'll put it all together. You can expect to see the first betas by the beginning of next next week, since there are still a few things missing here and there.
Today I've attacked a level 10 enemy with a level 10 EDF fleet. Wow, that was tough!
Post by Space Borders on Mar 22, 2013 15:26:03 GMT -5
Yeah, Space Borders could definitely use some promotion. I've only tried one site (AppAdvice) and the initial response didn't sound all that discouraging actually. Unfortunately I haven't heard anything from them since then and I honestly doubt I ever will. Kinda understandable, they get tons of requests and they will probably go with super polished main stream apps. Well, anyway, I'll try some other sites and hopefully one of them will review Space Borders. Don't know "App Of The Day", will definitely check it out though, thanks!
joe130794: Still no activity on here. I used to have plain images of all the newer graphics and made a few ships with the parts. But can't find them any more. Shame as I loved the new graphics.
Apr 22, 2018 10:55:10 GMT -5
Clinkzbone: Space Borders actually replied to a review on the app store about crashes, so he's still around at least.
Jul 7, 2018 21:55:22 GMT -5
Clinkzbone: That was in Jan tho
Jul 7, 2018 21:55:25 GMT -5
three3pryme: Who knows what happened, maybe he is just working hard and hasn't had time to check in? Should we try contacting him VIA App Store review if that's true then? lol
Aug 12, 2018 10:59:09 GMT -5
Space Borders: Check out the latest announcement! I hope it won't disappoint you too much. It's not all bad news.
Aug 24, 2018 11:30:01 GMT -5
Space Borders: Lot's of new posts here. Sorry that I'm not very responsive atm, but I'm really busy, working almost every free minute I have on HS. Please do not mistake my unresponsiveness for lack of interest but I've been working for 2 years on HS and want it finished
Dec 7, 2018 11:22:04 GMT -5
Space Borders: There will be mode time for Space Borders, once Highway Smash has made it to the App Store.
Dec 7, 2018 11:23:32 GMT -5