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Post by wievil on Feb 11, 2013 11:01:36 GMT -5
I was an early adopter of the game and at one point had two Nuke armed Centaurs. They kept me going in some very tough spots in both survival mode and mining mode. When you brought out the expanded scenarios leading up to the battle for earth they made it possible to take out that way too fast super ship you give the aliens. Your latest "upgrades" have nerfed the nuke armed Centaurs to go along with your not even offering them as the reward for winning the offensive making them all but useless as the nuke that is fired can't even take out the latest enemy carrier, nor will it even target a mastermind with the pitiful excuse of a nuke it now possesses. Yet you persist in showing the full powered nuke armed Centaur in your menu sequence.
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Post by Space Borders on Feb 11, 2013 14:00:50 GMT -5
Hello wievil,
first of all, thanks for still playing the game. I know that the very old versions allowed a player to have more than one nuke Centaur. The reason this was changed was simply to keep the game challenging. If you get ten nuke Centaurs, there is no more challenge. Yes, the more powerful ships cannot be destroyed with a single nuke, but bear in mind that older versions of Space Borders didn't even have capital class ships for sale. Personally, I do not benefit from making the game less enjoyable. If you believe that the nuke is underpowered, then you are very welcome to start a new poll on this subject. If the majority of players share the same opinion, then you can rest assured that I will make the necessary modifications.
Thanks!
PS: Why can't you target masterminds with the nuke?
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Post by Normancon on Feb 15, 2013 1:46:23 GMT -5
Maybe increase the damage with longer reload time. Kind of like keep the dps( Damage Per Secod) just have it as that one shot kill that we all like... It is a nuke after all.
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Post by Space Borders on Feb 15, 2013 4:31:53 GMT -5
Yeah, that's not a bad idea. We should really start a new poll.
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Post by wievil on Feb 27, 2013 10:59:52 GMT -5
You'd changed the way the nuke ship targets to fire the nuke and I'd been playing on an iPhone; that little screen makes it tough to setup a nuke strike against a small target especially when a lot of other not good things are happening.
The Nuke Centaur was the first "area affect" weapon. You couldn't buy it unlike the Aegaeon (which is now very under priced IMHO), you had to earn it and getting through "The offensive" was tough before the introduction of capital ships for purchase. Having eight of them is just dumb. It's not as versatile as the other Centaurs, quite weak, in fact weaker than the plasma turret Gladiator especially as it won't defend itself if it has been tasked with a specific target, but when it spoke ships died, with the notable exception of the monster alien battleship in the last stand.
My normal formation before I purchased the Aegaeon was a pair of Crius, one on each flank, a Hydra trailing close behind with a Cerberus watching the back door. I went with seven mini gun/missile armed Centaurs, a Weldmaster, an Oremaster and I've pared the "Nuke" ships down from two to one. Wish I could send you a screen shot when I've got them all out and I wish you'd double the number of ship health monitor buttons.
I'd suggest that to keep the scenarios challenging, you 1) restrict the use of capital ships in the early scenarios and 2) add one or more mastermind ships for each capital ship the player brings. You might want to also let the player select which capital ships to bring to a given scenario. The new fighter armed alien carriers are a nice surprise to run into in the latter scenarios but don't go far enough in upping the challenge level and if I've got capital ships I should expect to see them in both the Deep Space Mining and Survival scenarios. Ok, I'll admit I've not tried Survival since the last upgrade but I don't remember seeing any alien carriers launching fighters in Deep Space Mining either, just suns.
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Post by Clinkzbone on Feb 28, 2013 8:36:06 GMT -5
Have you tried playing high-level survival on max difficulty?
That might be enough of a challenge for you.
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Post by Clinkzbone on Feb 28, 2013 8:36:27 GMT -5
Also there are carriers that launch fighters in the Mining missions.
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Post by Space Borders on Mar 1, 2013 14:25:36 GMT -5
wievil1 - Aegaeon is under priced -> Totally agree, it used to be $1M, but with so many people complaining about its price, I was forced to lower it to $750k. 2 - Adding more ship shortcuts has already been requested and they will be doubled in number. 3 - Yep, capital ships really shouldn't be in the earlier missions. I also like your idea about having to choose capital ships, before playing a mission. This would also allow restricting the number of capital ships in the earlier missions. 4 - Like clinkzbone said, there are drone carriers in both DSM and survival. Thanks. PS: Once CM has been developed, I will start focusing on regular feature requests again.
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