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Post by Space Borders on Mar 26, 2013 11:47:27 GMT -5
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Post by Clinkzbone on Mar 27, 2013 7:52:46 GMT -5
Bug: Ships from previous defence mission remain on hot keys.
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Post by daiyan on Mar 27, 2013 8:43:13 GMT -5
I can't play,But I can wait。
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Post by Clinkzbone on Mar 27, 2013 8:54:14 GMT -5
daiyanYou could go sign up to be a tester if you want to
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Post by joe130794 on Mar 27, 2013 10:59:25 GMT -5
Wish i could. Dont have a computer though to put the beta on my ipod may hve to wait but it'll be worth it.
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Post by Clinkzbone on Mar 27, 2013 11:22:24 GMT -5
Possible bug: Mothership cannot be moved in Conquest mode.
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Post by Clinkzbone on Mar 27, 2013 11:22:53 GMT -5
Also for some reason I'm having trouble selecting things in the strategic view sidebar.
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Post by Space Borders on Mar 27, 2013 12:29:25 GMT -5
Ok, thanks for reporting all these bugs:
1 - Have to check out the hot key bug. 2 - Yep the mothership should be able to move, forgot to enable that, sorry. 3 - Yeah, the strategic view seems to get less responsive as the list grows. I will see what I can do about it. 4 - Also, the "lose turn when using main fleet" thing is not implemented yet.
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Post by Space Borders on Mar 27, 2013 13:33:48 GMT -5
1 - Ok, I can confirm the hot key bug, but it actually happens when playing a sector without using the main fleet. -> FIXED 2 - Mothership issue. -> FIXED
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Post by Space Borders on Mar 27, 2013 14:43:13 GMT -5
Ok here are a few questions: 1 - How challenging do you find the CM missions (so far, as they get more and more difficult)? 2 - What about the pricing: 10K / fleet level and 1K when reducing? 3 - Are there enough FSP (of course you will have to make some choices about where to reduce and where to increase the fleet strength)? 4 - Also, do you like the icon? Note: In the next version you will get a default amount of resources when attacking a sector with an EDF fleet, since you can't harvest when the mothership is not around... Alternatively, a special ship could come in with the Hercules, which would allow quick harvesting.
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Post by Normancon on Mar 27, 2013 23:52:56 GMT -5
Wow, you are quick with fixing bug.
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Post by Clinkzbone on Mar 28, 2013 2:19:21 GMT -5
Bugs:
Even though it says the fleet upgrade will cost money, I don't see any actual deduction.
Also when defending without the main fleet, we start with 200 credits and credits are not deducted through repairs etc.
Main Fleet cannot be used to attack Heltos (maybe others but I'm only at Heltos).
Also, list of Alien Structures missing from strategic view (found so far): Reactor, HQ
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Post by Clinkzbone on Mar 28, 2013 2:32:30 GMT -5
1. I've only played to the 3rd sector so far. Will answer once I get further. 2. Hmm...not sure about this feature TBH... If it cost money, it would realistically cost much more, but then again if it cost too much the game would become tedious... Actually how about instead of the system being "EDF attack -> Reinforcement/Fleet movement -> Alien Turn" we change it to "EDF Turn (Reinforce/Move Fleet OR Attack) -> Alien Turn" and then remove the credit requirement? Because if we change it to this the player will have to skip a turn to reinforce, which is worth more than 10K credits. Also we could make the non-main fleet (sounds wierd ) lose strength as battles pass. Like per battle -1% or -2%. Then we can spend credits diring our turn to repair the fleet back to the original state (does not cost a turn). 3. What is FSP? 4. I like it! ^.^
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Post by daiyan on Mar 28, 2013 6:04:33 GMT -5
I can't install it
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Post by Clinkzbone on Mar 28, 2013 6:13:22 GMT -5
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