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Post by Clinkzbone on Oct 21, 2013 9:08:54 GMT -5
High level survival maybe. Definitely not DSM though.
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anders
Vice Admiral

Posts: 120
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Post by anders on Oct 21, 2013 10:17:51 GMT -5
The problem wit survival is that you can't level up your ships, so it'd be nice if the game could judge your fleet strength and then provide adequate challenges for it.
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Post by Space Borders on Oct 21, 2013 11:47:12 GMT -5
Hm, the structures were only meant for CM. Curious, what level have you reached in survival mode anyway? If the masterminds are the main weakness of survival mode, we can give them stronger armor (depending on the level).
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anders
Vice Admiral

Posts: 120
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Post by anders on Oct 21, 2013 15:37:25 GMT -5
I think I'm at level 40 or 50. I stopped playing those just because it got to easy, the problem is that there is no alien ship capable of challenging the aegeon or the behemoth. I can just put the behemoth at the head of my column and let it sit there and the aliens can't do anything about it lol.
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anders
Vice Admiral

Posts: 120
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Post by anders on Oct 21, 2013 15:39:44 GMT -5
I think the main weakness is the aliens tbh. They're just to weak. More alien ships or something capable of doing some damage needs to be added, that's just what I've noticed as I think I'm the only one with a behemoth at the moment.
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Post by Space Borders on Oct 21, 2013 16:09:12 GMT -5
Still strange though, cause at level 40 or 50, the health of the alien ships should be 4-5x as higher than normal. Can you confirm that the enemy ships are receiving the health boost?
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Post by joe130794 on Oct 22, 2013 2:26:22 GMT -5
Ad some alien motherships or beasts in at that level
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Post by Clinkzbone on Oct 22, 2013 2:31:14 GMT -5
How about giving the enemy a sniper-ish ship? Maybe 2000 HP, 20.0m/s, 750 damage per shot, 1.2-1.5s cooldown, range of Aegeon Ion Cannon.
It would work the same way as the Ion Cannon, charge then damage. But no splash. If you could program it to run away when threatened that would be great (and annoying to players, but that's the point).
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anders
Vice Admiral

Posts: 120
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Post by anders on Oct 22, 2013 5:57:01 GMT -5
Yea but the behemoth wrecks em really easily lol
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Post by Space Borders on Oct 23, 2013 5:26:14 GMT -5
Perhaps we can make the difficulty increase faster. Right now it increases the armor by 10% per level. So at level 40 that would be 400%. We can change it to 15 or 20% per level. ClinkzboneInteresting suggestion, but I think you meant 1.2-1.5 minutes? Also, starting from which mission would such a ship be added (or only in survival mode)?
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Post by Clinkzbone on Oct 23, 2013 5:36:33 GMT -5
Ok, thinking about it, 1.2-1.5 is way too short. But 1min is way too long. 15s?
Also, I was thinking it would only appear in CM actually. Maybe survival too, not sure.
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anders
Vice Admiral

Posts: 120
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Post by anders on Oct 24, 2013 9:59:54 GMT -5
If a sniper ship was added it'd néed more range than that, the ion cannon doesn't shoot all that far. Plus wouldn't it be more like a long range artillery ship without splash damage? Or even add splash damage, that would make it even more challenging 
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