Post by Space Borders on Jul 1, 2015 4:19:44 GMT -5
You could increase the weightage of distance maybe, and also increase the Deladus' health so it's less of a target.
Doing that would end up reverting the AI to its original state, where pretty much everything is based on the distance. What we can do however, is simply not apply the advanced AI at lower difficulty levels.
are we factoring weapons per say the diffrance between a laser Centuer and a minigun one?.
Objects( Starpoint/station/) Highest priority
Oydess/Athena/Titan Secondary.
Capital ships Cerberus in order of attack strength. and defensive capiablity.
Oremaster/harvesters
Frigates based off of strength. Nuke then Mini then laser.
enemy carriers should prioritize capital and frigates while Enemy frigates or battle cruisers will target EDF carries/laser frigates or ships equiped with them in order to let Carriers do their job.
ALIEN BATTLE CRUISER LOGIC.
1 seek out target if found go to 5 if none go to 1
5 Is there a mission pritority target nearby?(Oyduss/athena/titan)
if no go to 4 if yes go to 6
attack Priority stations/ships.
4 Is there a ship with lasers nearby?
If no go to 2 if yes go to 3
2 Target Laser ships
Are there nearby enemy Capital SHIP?
If yes go to 7 if no go to 9
7 TARGET ENEMY CAPITAL SHIP prioritize unarmed ship over armed.
9 Attack nearby enemy ships if none are around go to 1
The new AI uses a heuristic function to determine the attack value for each and every ship, according to priority, distance, health, direction and difficulty, so there is no need to implement a specific behavior routine for each and every ship.