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Post by Staff of Charon on Aug 5, 2015 15:27:12 GMT -5
As everyone who plays this game knows, there is an awesome button the allows you to speed up the time that passes in missions.
As of the most recent update, new 'warnings' have also been added into the gameplay. I love these warnings. They are very helpful and informative to find which of your ships is taking a heavy beating, however, I very much dislike how they affect the time speed.
Personally, I like to play the game at a faster time. Don't ask why. It just seems easier for me somehow. Every time a warning comes up, the time slows down to the normal speed. This is bothersome when I know my fleet is engaged in battle, but I'm not worried about them being destroyed.
Long story short: can we have the time speed independent from the warnings? If a warning comes up, it shouldn't affect the time speed.
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Post by three3pryme on Aug 5, 2015 15:39:50 GMT -5
Im pretty sure there is a setting for that in settings,
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Post by Staff of Charon on Aug 5, 2015 16:09:12 GMT -5
Is there really?
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Post by Staff of Charon on Aug 5, 2015 16:10:46 GMT -5
I just looked at the settings. There is a button to turn off Unit Reports, but I don't want to. I like the Unit Reports. I just don't want them to affect the time speed.
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Post by spaceman155 on Aug 5, 2015 17:02:11 GMT -5
i hear you Charon I don't like either it when time slows down just for the dialogue, but with it off for ship damage, you could run the risk of losing your ship even faster if your on the other side of the map doing something else.
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Post by three3pryme on Aug 5, 2015 17:24:55 GMT -5
Well its useful for me because when a hull breach is immenent it slows down time giving me time to save the ship!
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Post by Staff of Charon on Aug 5, 2015 19:11:25 GMT -5
Well, that's good for you. Maybe it should at least be an option to have all diologue and ship warnings not affect time speed.
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Post by Space Borders on Aug 6, 2015 11:47:02 GMT -5
Ok, maybe it could be changed to "auto-slowdown" only when a ship takes critical damage.
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Post by Staff of Charon on Aug 6, 2015 11:52:40 GMT -5
That sounds very fair. I only have a problem with it when it tells me "Cerberus taking fire" every two seconds when I know my fleet is doing fine.
That usually happens when fighters and drones are attacking. They are nothing my fleet can handle, but the warnings make a big deal about it.
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Post by Staff of Charon on Aug 6, 2015 11:55:05 GMT -5
Also with the notifications and diologue. Those annoyingly auto revert the time speed to normal.
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Post by three3pryme on Aug 6, 2015 15:03:28 GMT -5
eh i iguess i can agree with that
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