i DID want to say instead of the ships going super fast when they go through the portal. how about they go the same speed but dissappear when the reach the circle
The thing is, look at the 2nd mission of the campaign. It happens because the Odysseus' hyperdrive was miscalibrated so they have to stop in the middle of their FTL travel to fix it. Also, the description for one type of mission in conquest mode says something like, "You must escort a convoy. The convoy would normally travel FTL, but a dense asteroid field prevents this." All of which implies a warp FTL drive that takes time to reach the destination and that travels through real space.
Post by Space Borders on Jun 25, 2015 17:19:51 GMT -5
Never mind, I'll try to give a quick overview now. The problem is that the game insists on calling the ship FTL drive technology "hyperdrive", which is clearly not consistent with what actually takes place. Warp drive would seem to be a more correct description. Perhaps some changes could be made to the descriptions, to better suit what's going on in the game. As for the portals, they use a different kind of technology and should indeed put the ships into another dimension, just like a hyperdrive, making them disappear rather than accelerating them. The portals are designed to allow for very long range jumps. Sorry about the confusion here, but at the time it seemed easier to animate the ships FTL travel like this.
@space borders Very nice. So would the portal be a sort of artificial wormhole? That would partly explain how and why the ships use that wormhole (which I have started calling Falcata) at the end of The Offensive to get to the comm station sector. Anyways, i agree we should talk about this later. Gotta sleep...
joe130794: Still no activity on here. I used to have plain images of all the newer graphics and made a few ships with the parts. But can't find them any more. Shame as I loved the new graphics.
Apr 22, 2018 10:55:10 GMT -5
Clinkzbone: Space Borders actually replied to a review on the app store about crashes, so he's still around at least.
Jul 7, 2018 21:55:22 GMT -5
Clinkzbone: That was in Jan tho
Jul 7, 2018 21:55:25 GMT -5
three3pryme: Who knows what happened, maybe he is just working hard and hasn't had time to check in? Should we try contacting him VIA App Store review if that's true then? lol
Aug 12, 2018 10:59:09 GMT -5
Space Borders: Check out the latest announcement! I hope it won't disappoint you too much. It's not all bad news.
Aug 24, 2018 11:30:01 GMT -5
Space Borders: Lot's of new posts here. Sorry that I'm not very responsive atm, but I'm really busy, working almost every free minute I have on HS. Please do not mistake my unresponsiveness for lack of interest but I've been working for 2 years on HS and want it finished
Dec 7, 2018 11:22:04 GMT -5
Space Borders: There will be mode time for Space Borders, once Highway Smash has made it to the App Store.
Dec 7, 2018 11:23:32 GMT -5