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Post by three3pryme on Nov 13, 2015 1:18:21 GMT -5
Oh, My, gosh! Ths is the most useful ship ive ever encountered!!!!!!!
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Post by Clinkzbone on Nov 13, 2015 1:18:51 GMT -5
Huh I thought I followed it to the end. But I guess I got confused by the stars in the foreground. Doesn't help that I was zoomed out all the way 
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Post by three3pryme on Nov 13, 2015 1:39:51 GMT -5
I did the exact same thing, i followed the dang dust particles haha. but its fine, i like the ship already! Thanks for the hints Space Borders
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Post by Clinkzbone on Nov 13, 2015 1:51:57 GMT -5
Nvm found it.
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Post by three3pryme on Nov 13, 2015 1:58:34 GMT -5
do you like it? the only flaw so far to me, with this ship is once again being locked for a lot of missions. this goes for agood amount of EDF ship but i know the purpose of it
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Post by three3pryme on Nov 13, 2015 2:08:15 GMT -5
Believe it or not: BUG
The secret ship wont get repairs in space, my mothership wasnt healing it and no it wasnt healing anythng else at the time, all other ships were at full health with the secret ship at 51% and the mothership turrets didnt turn to fix it
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Post by Clinkzbone on Nov 13, 2015 2:15:48 GMT -5
Are you sure you had credits? When you run out of credits repair turrets don't work.
As for the new ship, it's cool but I don't really find it that useful.
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Post by three3pryme on Nov 13, 2015 2:22:39 GMT -5
the mothership doesnt need credits to operate, plus i collect from 5-10K worth of money for probes and replacement fighters
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Post by three3pryme on Nov 13, 2015 2:26:19 GMT -5
let me try to do the mission again and see if the mothership will repair CX
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Post by Space Borders on Nov 13, 2015 2:40:02 GMT -5
Hm, strange. Just tried it and it repairs normally. Was the mothership turning at that moment?
PS: the ship is very powerful if combined with the correct ships. I've wiped an entire DSM mission without touching any of my capital ships.
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Post by three3pryme on Nov 13, 2015 2:48:54 GMT -5
wow! that is impressive! that ship really shows itself as a ship worth finding!! well i remember the turrets were not spawning the little health sign things to repair, + it was in another direction, but it was prbaby somethng wierd. anyway im very very tired so ill keep progressing through CM tommorow. today i lost more sectors than i goined thanks to random chance  oh well. i can get those ones back easilly. good night.
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Post by VictorLeeder on Nov 13, 2015 5:38:44 GMT -5
I'm convinced that this ship is in The Last Stand or the special map after it, so I guess I'll have to hurry up and finish up Breakdown.
EDIT:
Anyways here are my reviews for Outer Border and Breakdown.
Both were very nice. No bugs or anything strange I could see. I couldn't see the hidden ship either -_- The graphics continue to delight me. The quick info feature has proven to be very useful. The Odysseus armed with 2 mass driver turrets and 4 anti-matter turrets has performed incredibly well. Before it was always supplanted by the Aegaeon as "lead ship" of my fleet and turned into a support ship with 6 repair turrets, but now it may keep its place in the front line. The Aegaeon being slower, however, means it will still be the lead ship. I'm grinding to buy it now.
More comments on DSM. I've found now that it's more effective to actively maneuver your fleet and go hunting for the masterminds with everything you have instead of turtling up and using scan to find and destroy the memorized spawn coordinates. Espcially now that there are no set spawn coordinates and the enemies come at you from all directions. It's lot more entertaining this way.
Part of me wonders how it would be if instead of trickling in one ship at a time at a constant rate, what if the aliens spawned in waves? For example: 2 battlescruisers, 1 carrier, and 1 destroyer, and 2 corvettes coming at you all at once from the same direction. This way you'd have more fleet engagements and it would be a nice way of upping the difficulty as well, without implementing any changes to the AI.
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Post by Space Borders on Nov 13, 2015 14:49:41 GMT -5
I'm convinced that this ship is in The Last Stand or the special map after it, so I guess I'll have to hurry up and finish up Breakdown. EDIT: Anyways here are my reviews for Outer Border and Breakdown. Both were very nice. No bugs or anything strange I could see. I couldn't see the hidden ship either -_- The graphics continue to delight me. The quick info feature has proven to be very useful. The Odysseus armed with 2 mass driver turrets and 4 anti-matter turrets has performed incredibly well. Before it was always supplanted by the Aegaeon as "lead ship" of my fleet and turned into a support ship with 6 repair turrets, but now it may keep its place in the front line. The Aegaeon being slower, however, means it will still be the lead ship. I'm grinding to buy it now. More comments on DSM. I've found now that it's more effective to actively maneuver your fleet and go hunting for the masterminds with everything you have instead of turtling up and using scan to find and destroy the memorized spawn coordinates. Espcially now that there are no set spawn coordinates and the enemies come at you from all directions. It's lot more entertaining this way. Part of me wonders how it would be if instead of trickling in one ship at a time at a constant rate, what if the aliens spawned in waves? For example: 2 battlescruisers, 1 carrier, and 1 destroyer, and 2 corvettes coming at you all at once from the same direction. This way you'd have more fleet engagements and it would be a nice way of upping the difficulty as well, without implementing any changes to the AI. Have you tried a more aggressive AI level? They spawn groups at higher settings. 
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Post by three3pryme on Nov 13, 2015 18:59:01 GMT -5
Space Bordersadding to my request about sandbox earlier If you beat the beasts and dont conquer all sectors theres not really any spoilers left since you said you have to beat the beasts because there are spoilers! But if you beat the beasts which I did, the rest of the sectors are mostly the same thing with no new ships. So just adding onto that
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Post by three3pryme on Nov 13, 2015 19:03:49 GMT -5
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