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AE v3.1
Dec 5, 2015 0:03:18 GMT -5
via mobile
Post by Staff of Charon on Dec 5, 2015 0:03:18 GMT -5
Sandbox is amazing. The first thing I did was create a massive alien blockade. A dozen alien carriers blocked the path of a Cerberus escorting 3 cargo masters. The Cerberus only suffered minor damage, and 2 cargo masters were lost. 4 alien carriers went down as the cargo masters and their Cerberus escort blew though the blockade.
I also saw my asteroid in the credits... I feel so honored to have my name in such a fantastic game. To see Space Borders, the game, come this far is an astounding sight. It has its bugs, but I have no doubt that they will be overcome. I tip my hat to you and Yann, Space Borders.
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Post by Space Borders on Dec 5, 2015 2:39:08 GMT -5
BUG: Alien D carriers spawn fighters to attack some objects that are super far away, then at a certain distance the drones retreat anyway, but the carriers dont move Yeah, that is how it actually behaves. This makes sure the fighters are always "ready for action". BUG: im my space dock i was gonna buy something, and i noticed the rank and name of my Centaur (2 miniguns) was reset. Hm, are you absolutely sure about this. The ranks were all missing before from the space dock and also in the hangar. I only put them back, didn't change anything about them though. Another BUG: when you spawn anything in hold fire mode, any object, regardless if you go to game mode and/or turrets only, they will stay in hold fire forever. Ill experiment with sandbox some more... Yep, just like they should. Hold fire, means hold fire. I will write a small FAQ explaining Sandbox in detail. Sandbox is amazing. The first thing I did was create a massive alien blockade. A dozen alien carriers blocked the path of a Cerberus escorting 3 cargo masters. The Cerberus only suffered minor damage, and 2 cargo masters were lost. 4 alien carriers went down as the cargo masters and their Cerberus escort blew though the blockade. I also saw my asteroid in the credits... I feel so honored to have my name in such a fantastic game. To see Space Borders, the game, come this far is an astounding sight. It has its bugs, but I have no doubt that they will be overcome. I tip my hat to you and Yann, Space Borders. Glad you like the update and are having fun with Sandbox Mode. Thanks for the compliments. 
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Post by three3pryme on Dec 5, 2015 2:51:51 GMT -5
 Yes, its just that one ship
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Post by Space Borders on Dec 5, 2015 3:17:55 GMT -5
Yeah, but are you sure it ever had an L2 rank? Don't forget, if you don't complete a mission the experience from that mission is not added. Perhaps it had an L2 rank, but you didn't complete the mission at this point? Anyway, try to boost its rank and see if it'll show up in the hangar / space dock.
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Post by three3pryme on Dec 5, 2015 5:34:09 GMT -5
Yes, all my ships have or had R2 or higher and i used the minigun in many missions
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AE v3.1
Dec 6, 2015 23:41:50 GMT -5
via mobile
Post by jim on Dec 6, 2015 23:41:50 GMT -5
What happend to the prequel thread? Also I have a bug (on iPod 4 gen) when I'm in conquest mode and I exit a mission all the textures will be gone and I can't do anything, I have to restart my app, besides that the update is good. (I just bought cm yesterday to support you but its very fun and worth it, but it may be worth more than 2 dollars)
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AE v3.1
Dec 10, 2015 6:26:06 GMT -5
Post by Space Borders on Dec 10, 2015 6:26:06 GMT -5
Yeah, it seems this problem is common among devices with fairly low memory. Since all game textures have been updated to HD, the overall memory footprint has significantly increased. iOS handles low memory situations by forcibly removing large chunks of memory from apps. Unfortunately this typically includes game textures. There really isn't much that can be done to get around this problem I'm afraid. Also, I'm very glad you like the CM add-on and thanks for the support. 
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AE v3.1
Dec 14, 2015 0:10:18 GMT -5
Post by three3pryme on Dec 14, 2015 0:10:18 GMT -5
so what shall be next? is AE going to be continued or is the prequel going to start?
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