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Post by Space Borders on Jan 2, 2013 17:31:06 GMT -5
Ok, I will take your range recommendations into consideration, but testing showed that 2X is already quiet a lot. The nuke for example has a range of approximately 1.5X the motherships length.
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Post by lockon777 on Jan 2, 2013 19:53:42 GMT -5
oh really i thought the nuke was a lot bigger. maybe thats because of the ash on the whole screen lol.
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Post by Clinkzbone on Jan 2, 2013 22:48:16 GMT -5
Yeah. Ok then maybe 1.2 mothership lengths?
Models 3 and 4 are both ok I think.
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Post by lockon777 on Jan 3, 2013 2:59:27 GMT -5
If the blast radius is smaller. Then I think model 4 is better. Or maybe we could just kinda Nerf it a little and then do another patch for it later.
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Post by Space Borders on Jan 3, 2013 5:50:51 GMT -5
Ok, I'll experiment a little bit with the different models and parameters and then finalize the whole thing. We really need to get this version on the App Store.
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Post by joe130794 on Jan 3, 2013 7:00:38 GMT -5
Yep. Looking forward to it. How much is the crius
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Post by Space Borders on Jan 3, 2013 7:31:11 GMT -5
The Crius will cost you 50k, although I was thinking about reducing its price to 45k. Here is the damage model explained: Damage is calculated as: 3000 + missiles x 75, which means it can be as little as 3000 and as much as 5250. The distance of course, will determine how much of that damage a unit will finally receive. I have increased the range to 2.5 motherships and have therefore chosen model 3. That way relatively distant ships will still receive some mild damage and ships that are very close will get some really ugly damage. Is this ok, or do you think it should be changed?
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Post by derezz619 on Jan 3, 2013 9:06:59 GMT -5
That should be fine since the Crius, in my opinion, is a lone operative ship anyway with some small support ships for turret backup. I've tried using it as part of a fleet with it flanking a Hydra but you just seem to forget about it. But maybe thats just me since using a couple of cerberus', a hydra and an Aegeaon is more attention oriented i think.
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Post by lockon777 on Jan 3, 2013 11:28:37 GMT -5
That's sounds fine so how fast is the Crius compared to the other ships?
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Post by Space Borders on Jan 3, 2013 13:03:48 GMT -5
Alright, that's great. Currently I'm finalizing the descriptions of the various ships and am playing the game, just to make sure it is still balanced and mostly bug free. lockon777The Crius is 50% faster than the Hydra. derezz619I'm sure you'll like the most recent modifications to the Crius, but of course the heavier capital ships are still a different category.
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Post by derezz619 on Jan 3, 2013 14:09:39 GMT -5
Ya of course
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Post by Space Borders on Jan 3, 2013 16:01:49 GMT -5
Just finished Fragmentation, still have to play Last Stand. After that, I'll go through a few Survival Mode games and that should be it. The alien fighter drones are pretty damn annoying, kinda like flies.
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Post by lockon777 on Jan 3, 2013 19:24:17 GMT -5
So if those purple things were the flies before now the new flies attack you. Man I am going to have to change my formation and set of ships.
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Post by Clinkzbone on Jan 4, 2013 1:06:33 GMT -5
Bug report:
I played the final mission in the campaign, and when I finished and hyperjumped my Crius was left behind for some reason and so I lost my level 3 Crius.
The Crius was out of sight when I hyperjumped, maybe that caused the problem?
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Post by Space Borders on Jan 4, 2013 5:04:40 GMT -5
lockon777Yep, they can be pretty annoying! ClinkzboneConfirmed and fixed, same thing happened to me today!
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