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Post by Superman on Feb 1, 2013 17:00:38 GMT -5
That duration column sounds cool. May help you prioritize, but at the same time, you've done a great job so far, and should implement requests as YOU see fit. I wish I had the ability to program a game like this. If I did, I'd take requests into consideration of course, but not let them all create TOO MUCH extra work than I had already planned
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Post by Space Borders on Feb 2, 2013 14:10:04 GMT -5
Lol, yeah we really have to prioritize features in the future. The "duration" column would help to eliminate nonessential feature requests.
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Post by Superman on Feb 2, 2013 17:17:44 GMT -5
yes but then you get the people who always think their suggestion is the most esential no matter the vote count.
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Post by Space Borders on Feb 2, 2013 17:29:48 GMT -5
Well, that's the main problem of this forum. Only very few people are active. What I will probably do is, pick several features, then start a vote on only those features. Once I have completed them, I'll start a new vote on a new set of feature requests, etc.
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Post by Superman on Feb 2, 2013 18:30:48 GMT -5
I don't like the big busy forums. This is the only forum I've officially joined
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Post by mastershifu on May 2, 2013 17:06:23 GMT -5
REQUEST: on the home screen where you choose the missions garage or settings thing add the aegeaon in there since it showcases all the other ships, or make the home screen interactive and you can control all the different types of ships and in the options you can choose between the alians or the EDF!
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Post by automaton on May 7, 2013 11:02:54 GMT -5
Can we get something like this built? It'd be so helpful. Have it have a cool down time maybe 3/4 of the nuke centaurs time so as to not make it over powered, and have it take out big ships with 3-4 hits? But don't let it be able to target masterminds/ small ships. And one last request is can we get a way to show us the range of our ships? Like have a circle that appears around the ship to show us it's range like in age of empires. That's be quite helpful.
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Post by automaton on May 7, 2013 19:15:58 GMT -5
I know it's a bad sketch but I hope you get the gist :/
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Post by Clinkzbone on May 8, 2013 6:47:26 GMT -5
^I think the Crius functions in a similar manner already...
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Post by automaton on May 8, 2013 10:10:05 GMT -5
Not really, my ship would have longer range and be a bit more powerful, firing a single beam like the MAC cannons from halo. The crius is just good for taking out turrets. On the hardest difficulty it sucks for actually taking out ships.
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Post by lockon777 on May 18, 2013 10:11:51 GMT -5
Well I think that you should work on the simple little things(movement speed, targeting issues, new cannons, boosts to ships) first and release it in one large patch, with a lot of little tweaks then work on the larger things and make regular updates. Also have you considered making an version with ads in it so if people don't want to pay for the game they can still get it but they will have ads.
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Post by Space Borders on May 22, 2013 7:43:11 GMT -5
Good point. Fixing and improving the current features before adding new features (and possibly introducing balance problems and new bugs), makes a lot of sense. Anyway, right now it's all about Conquest Mode and once that is out, we can think about the next big step.
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anders
Vice Admiral
Posts: 120
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Post by anders on Jun 5, 2013 17:33:18 GMT -5
Hi! I know you have a lot of stuff going on, but I was just playin field runners and using a bunch of tesla towers when I thought, how awesome would it be to have tesla turrets available to buy on the mother ship/ tesla centaur that shoots a continuous stream of electricity to paralyze and slowly damage enemies Not a official request just wanted to write it down so I wouldn't forget when you get around to doing everything
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