|
Post by Space Borders on Sept 23, 2015 16:08:17 GMT -5
|
|
|
Post by three3pryme on Sept 23, 2015 17:43:10 GMT -5
Sorry if off topic but Is the update optimized for IOS 9? because since it recently came out i was just wondering
|
|
|
Post by Clinkzbone on Sept 24, 2015 7:33:32 GMT -5
Downloading now.
|
|
|
Post by Space Borders on Sept 24, 2015 7:49:47 GMT -5
Great! Btw., I think bloom and dust effects are disabled by default in this beta, so you'll have to enable those from the settings menu.
|
|
|
Post by Clinkzbone on Sept 24, 2015 8:00:19 GMT -5
New textures look really good, for the most part. Bloom and dust are enabled by default.
Issues found in the tutorial:
The text "Tap to Select" overlaps with the text in the dialogue box, making it hard to read. Maybe make it oonly appear over the ship, since you automatically move the view anyway?
The containers used for target practice are hard to see due to their colour matching that of the background, and their small size.
Ending cutscene showing the alien fleet is too long, and also due to the ships moving in fixed formation I thought maybe the game had frozen or something until I noticed the mothership pulling ahead of the other ships slightly.
|
|
|
Post by Space Borders on Sept 24, 2015 8:08:56 GMT -5
New textures look really good, for the most part. Bloom and dust are enabled by default. Issues found in the tutorial: The text "Tap to Select" overlaps with the text in the dialogue box, making it hard to read. Maybe make it oonly appear over the ship, since you automatically move the view anyway? The containers used for target practice are hard to see due to their colour matching that of the background, and their small size. Ending cutscene showing the alien fleet is too long, and also due to the ships moving in fixed formation I thought maybe the game had frozen or something until I noticed the mothership pulling ahead of the other ships slightly. 1 - Sounds like a good idea, will make the text appear only when the object is visible on the screen. 2 - Will change the color of the containers. 3 - Hm, wanted to use the music track from start to finish haha. Anyway, they actually don't move right away, just after the camera is centered on them. Can make them move from earlier on and perhaps make the music slightly shorter.
|
|
|
Post by Clinkzbone on Sept 24, 2015 21:02:45 GMT -5
Messing around with Sandbox, I found a couple issues.
The Beast and Mothership still prioritise fighters over large ships.
Destroyer [H] seems to sometimes prioritise fighters and sometimes ships? Not entirely sure about this one.
Athena [M] and Athena [M]? How about Athena [MG] and Athena [M], to differentiate them?
|
|
|
Post by Space Borders on Sept 26, 2015 9:31:18 GMT -5
Messing around with Sandbox, I found a couple issues. The Beast and Mothership still prioritise fighters over large ships. Destroyer [H] seems to sometimes prioritise fighters and sometimes ships? Not entirely sure about this one. Athena [M] and Athena [M]? How about Athena [MG] and Athena [M], to differentiate them? 1) Oh yeah, that's because Sandbox doesn't respect the difficulty setting, should probably change that. All alien capital ships prioritize big Terran ships (i.e. they move towards them), however if they already have a lock on a fighter they continue shooting at it. 2) Regarding the Athena, it normally never happened that you had more than one in the game. In Starport One it's the mini gun version, in later missions it's the missile version, but you never had to differentiate them. Will change the mini gun version to MG as you suggested.
|
|
|
Post by Space Borders on Sept 26, 2015 10:01:18 GMT -5
OK, changed everything we've discussed here so far. 
|
|
|
Post by Space Borders on Sept 26, 2015 12:29:26 GMT -5
Clinkzbone Thanks for all the feedback, it helps a lot! If anyone else testing the game also has some feedback, please let me know. I'm currently just waiting for your input.  We really want to make this a clean update, with everything working smoothly.
|
|
|
Post by Clinkzbone on Sept 27, 2015 0:18:08 GMT -5
I declare sandbox to be the best thing ever.
Also I keep crashing it, but that's because I keep putting 100+ masterminds in and then spawning a million Hydras.
It's amazing.
|
|
|
Post by three3pryme on Sept 27, 2015 0:21:57 GMT -5
Sounds like a ton of fun! cant wait to try lots of experiments!
|
|
|
Post by Clinkzbone on Sept 28, 2015 0:10:46 GMT -5
Sound issue: Minigun firing sound continues to play for a short time after actual firing has stopped.
Also, I crashed for no apparent reason while playing a conquest mission. Haven't replicated it, but I'll send in the log anyway once I get to a computer.
|
|
|
Post by Clinkzbone on Sept 29, 2015 2:53:48 GMT -5
Why is the Behemoth named Behemoth [M]? Shouldn't it be Behemoth [D] because it's equipped with mass drivers?
Also, Alien ships are covered by fog of war when placed in sandbox mode. Can there be an option to reveal all?
|
|
|
Post by Space Borders on Sept 30, 2015 7:03:04 GMT -5
I declare sandbox to be the best thing ever. Also I keep crashing it, but that's because I keep putting 100+ masterminds in and then spawning a million Hydras. It's amazing. Glad you're having fun with it.  Sound issue: Minigun firing sound continues to play for a short time after actual firing has stopped. Also, I crashed for no apparent reason while playing a conquest mission. Haven't replicated it, but I'll send in the log anyway once I get to a computer. Oh yes, crash logs would help a lot. I guess the firing sound problem occurred when there were lots of units? Why is the Behemoth named Behemoth [M]? Shouldn't it be Behemoth [D] because it's equipped with mass drivers? Also, Alien ships are covered by fog of war when placed in sandbox mode. Can there be an option to reveal all? Yep, will change it to "D". Regarding fog of war, this is why there is an EDF HQ at the start. It has a huge radar range, but if you remove it, ships will stay hidden. Theoretically it could be changed so that any added object would be visible immediately.
|
|