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Post by SIx on Jul 26, 2015 5:17:00 GMT -5
i just redownload the links on page 1. Its the same thing. 0...0 did you post them somwhere else?
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Post by SIx on Jul 26, 2015 5:22:02 GMT -5
its doing everything it did the first time.
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Post by Space Borders on Jul 26, 2015 5:43:23 GMT -5
had a couple of problems, I cant open the credits without the app crashing on a ipod touch 4 with ios 6,1,6 on the weapons screen in game there is a white box around turret names and amounts. in the space dock on the mothership upgrades and turrets theres the same problem, white boxes everywhere. on the settings screen the camera shake on/off box covers some of the text and the same with the unit reports box. the fleet screen, text is in green not sure if its meant to be and there are white boxes around all of the text Thanks for all the feedback: 1 - White boxes: I probably know what causes this and will take care of it. 2 - On/Off buttons: this problem is caused by the fact that you can't customize those buttons in pre iOS 7, so this will be hard to change. 3 - Yes, green means you can buy them. When you start a new game, most of them are red or yellow because of insufficient credits, or because they are locked at that stage. The whole thing would make more sense for someone who starts the game from scratch.
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Post by Space Borders on Jul 26, 2015 5:45:50 GMT -5
its doing everything it did the first time. I think you may have to wait for the next build for it to work on your device I'm afraid, because the previous one does not include it yet.
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Post by Clinkzbone on Jul 26, 2015 6:23:40 GMT -5
Nothing further to report thus far. Am up to Starport One. I restarted the game to get a better feel of the "newbie" experience 
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Post by Space Borders on Jul 26, 2015 17:44:41 GMT -5
Oh, if the ships look scaled while going through the portal, that's a bug. Made some changes to the rendering engine but can't remember if that was before or after the beta. Anyway has been fixed. 
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Post by Clinkzbone on Jul 31, 2015 5:00:39 GMT -5
Bug: Antimatter turret has the same description as the missile turret.
Bug: Bringing up the tap-hold menu just as dialogue pops up allows you to use the menu even during dialogue.
Bug: In the middle of docking, when the ship is going into the mothership, using cruise sometimes causes the ship to get stuck in the half-docked position until cruise stops.
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Post by Space Borders on Aug 1, 2015 3:53:57 GMT -5
Bug: Antimatter turret has the same description as the missile turret. Bug: Bringing up the tap-hold menu just as dialogue pops up allows you to use the menu even during dialogue. Bug: In the middle of docking, when the ship is going into the mothership, using cruise sometimes causes the ship to get stuck in the half-docked position until cruise stops. - Haha, completely forgot to add a description to the A/M turret. - Docking should now improve in general while the mothership is moving. Hope it's fixed now. - Hm, well you are supposed to be able to use the little menus during dialogs, but something tells me this is not exactly what you mean.
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Post by Clinkzbone on Aug 1, 2015 6:32:33 GMT -5
I mean the menu that pops up to allow your ship to rotate, move, use special abilities etc.
EDIT: Oh wait you're supposed to be able to do that? I somehow never noticed before. Ok then, not a bug.
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Post by Space Borders on Aug 1, 2015 9:05:03 GMT -5
Alright, the rest has / will be fixed ASAP.  Thanks for reporting!
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Post by three3pryme on Aug 1, 2015 10:08:58 GMT -5
Havent had time to really test the beta but i did find one bug:
While a ship is docking and you cruise, occasionally the ship will freeze in a "dead" position untill you finished cruising. It may have something to do with @clinkzbones bug
right now im up to only overload since im time thirsty
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Post by derezz619 on Aug 1, 2015 19:09:19 GMT -5
Everything working as designed so far on the Ipad air 2. Still on the first mission outside of training since im in the middle of my wifes labor with our first child. Hit a lull right now so i decided to check out the beta. Very nice particle effects and the ship textures are outstanding. Yann did very good work and you of course too Space Borders.
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Post by derezz619 on Aug 1, 2015 19:23:20 GMT -5
Did find a weird effect. It seems the small maneuvering thrusters on the Odysseus stay on forward firing when using Cruise. Dunno if that was intentional or just a random thing. Will inform if happens more than once.
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Post by derezz619 on Aug 1, 2015 19:31:11 GMT -5
On the resuce mission level where the fighter gets introduced, it shows the old arrow to select the fighter at the top of the screen and thats obviously been moved now. Attachments:
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Post by Space Borders on Aug 2, 2015 2:30:31 GMT -5
Did find a weird effect. It seems the small maneuvering thrusters on the Odysseus stay on forward firing when using Cruise. Dunno if that was intentional or just a random thing. Will inform if happens more than once. If the ship is slowing down, that's normal, but of course it shouldn't do that while accelerating or moving at full speed. On the resuce mission level where the fighter gets introduced, it shows the old arrow to select the fighter at the top of the screen and thats obviously been moved now. Yep, Clinkzbone reported that as well. Haven't had a chance to work on those little things yet. The tutorial should show similar problems. Also, since you are using an iPad, you might find that the W.Attack Enabled / Disabled button at the bottom left is way too high. Thanks for the feedback. 
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