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Post by Clinkzbone on Aug 3, 2015 9:27:05 GMT -5
Finished campaign on normal difficulty, nothing further to report. Will try some levels on max difficulty now.
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Post by Clinkzbone on Aug 4, 2015 9:46:59 GMT -5
OMGWTFBBQ Got wrecked on Breakdown. Battlecruisers and Carriers from all directions. I had 4 Hydra, my Nuke Centaur and a bunch of other Centaurs but it wasn't enough  Lost my Centaurs and then they focused down the mine  Well at least it shows the AI works. Also a Battlecruiser went after the mine at the beginning of the mission instead of my ship, so the mine was already damaged by the time I reached it.
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Post by Staff of Charon on Aug 4, 2015 10:32:00 GMT -5
Space Boarders, when can we expect an end to the beta testing? Do you have a release date in mind for the new update?
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Post by joe130794 on Aug 4, 2015 12:12:18 GMT -5
is the AI turned off on the easiest difficulty??
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Post by three3pryme on Aug 4, 2015 14:50:44 GMT -5
I had more time and im up to breakdown! and it is HARD!! The cruise engines offline make it more frustrating! There were Battlecruisers EVERYWHERE! You only get lucky if you get to the mine without it destroyed or extremely damaged, normally like a 40/60 chance of it being destroyed. I had to sacrifice my cruis and some centuars before they could get to the mine  I also had trouble on starport one, The AI is a little screwy. I played it once all good and normal, then the next game the AI was funky the destryer that was supposed to go for the hercules instead didnt attack it and instead went for the base (at least what i think considering it wasnt firing at the hercules). And some fighters went after ranom ships No game-breaking bugs so far. mostly what clinkzbone reported.
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Post by three3pryme on Aug 4, 2015 14:52:51 GMT -5
Space Boarders, when can we expect an end to the beta testing? Do you have a release date in mind for the new update? kind of what he said earlier, he said he doesnt really know or predict We need to add a few more features to the beta and stuff, then submit it, and then let apple do the rest! (time wasting bastards  )
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Post by Staff of Charon on Aug 4, 2015 15:03:03 GMT -5
That's good to hear. I had never seen any of his posts about the release. I haven't visited the beta thread since I can't access the beta. 
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Post by three3pryme on Aug 4, 2015 15:05:13 GMT -5
Have you tried the beta yet?
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Post by Staff of Charon on Aug 4, 2015 15:29:58 GMT -5
I told you, I can't access the beta. I would if I could.
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Post by three3pryme on Aug 4, 2015 15:34:28 GMT -5
Did you give SB your UDID? because you need that to try te beta
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Post by Space Borders on Aug 4, 2015 15:47:03 GMT -5
OMGWTFBBQ Got wrecked on Breakdown. Battlecruisers and Carriers from all directions. I had 4 Hydra, my Nuke Centaur and a bunch of other Centaurs but it wasn't enough  Lost my Centaurs and then they focused down the mine  Well at least it shows the AI works. Also a Battlecruiser went after the mine at the beginning of the mission instead of my ship, so the mine was already damaged by the time I reached it. Nice!  You could probably still beat it if you used some special powers on the battlecruisers that attack the mine at the start. Anyway, I'm glad the heuristic algorithms are doing a decent job, rather than the mindless attacks from before.
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Post by Space Borders on Aug 4, 2015 15:55:50 GMT -5
Space Boarders, when can we expect an end to the beta testing? Do you have a release date in mind for the new update? It's very difficult to give you a specific date. There are so many concerns before the actual release, like game stability, compatibility with all devices, difficulty (especially for beginners), consistency of the many aspects of the game. Big changes like the AI could potentially break missions and make them impossible to complete. The entire rendering engine has been updated, opening new doors for graphical glitches. If only I could show you the tremendous complexity behind a game that might seem fairly simple compared to other games out there. Check out a thread I started a while ago, it may explain why it's so difficult to be specific about anything: spaceborders.proboards.com/thread/358/why-time
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Post by Space Borders on Aug 4, 2015 16:18:12 GMT -5
I had more time and im up to breakdown! and it is HARD!! The cruise engines offline make it more frustrating! There were Battlecruisers EVERYWHERE! You only get lucky if you get to the mine without it destroyed or extremely damaged, normally like a 40/60 chance of it being destroyed. I had to sacrifice my cruis and some centuars before they could get to the mine  I also had trouble on starport one, The AI is a little screwy. I played it once all good and normal, then the next game the AI was funky the destryer that was supposed to go for the hercules instead didnt attack it and instead went for the base (at least what i think considering it wasnt firing at the hercules). And some fighters went after ranom ships No game-breaking bugs so far. mostly what clinkzbone reported. That shouldn't happen. The Hercules is a top priority target and is in close proximity to the destroyer. Also, to get to the base, it would have to pass the Hercules, which the Hercules would never survive. I've played Starport One on all five difficulty levels and the Hercules was destroyed in all five cases. There is no randomness in the selection of targets, it's purely deterministic. Maybe you are mixing up ships? Are you absolutely 100% sure this happened?
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Post by three3pryme on Aug 4, 2015 16:24:55 GMT -5
Lemme play S1 again and see if that happens. It did slow down to the hercules but didnt fire its weapons, i cant remember since it was a couple days ago, but ill play it again a few more times to see if it actually happened
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Post by three3pryme on Aug 4, 2015 16:29:38 GMT -5
I am sure it happened but maybe it was some particle gag ( i call bugs that only happen once a gag) but im not sure.
I just played it again and didnt happen this time. all things green (only played the beginning to see if the destroyer would attack)
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